What Does the Blue Star Next to Someones Name Mean in Rs3

For information on star sectors go here: Sectors

Yellow Stars [ ]

YellowStarPortrait.png

Yellow stars are vast systems of habitable planets, colonized by players for use as a home base. Upon starting the game, players are given a procedural generated yellow star system with the following introductory message:

"This star has been assigned to you as the home base of your operations into the Hades Galaxy. Your objective here is to fully explore the star, eliminate any Cerberus forces, and build a solid economic infrastructure."

Player Progression [ ]

Player progression throughout the game is measured through four variables: XP, Influence, Distinctions and Achievements, defined below.

  • XP determines the amount of time that a player has dedicated towards Hades' Star.
  • Influence Points determine a player's ranking on the global leader boards. Influence is independent from XP.
  • Distinctions are badges/flair
  • Achievements are personal goals that scale up as you progress through the game. Each goal accomplished gains you XP and Crystals.

Red Stars [ ]

RedStarPortrait.png

Red Stars are ephemeral planet systems containing a number of dying planets that contain Artifacts. Some sectors in a Red Star will contain Cerberus ships, and planets will always be defended by at least one Cerberus ship. The difficulty of the area depends on the level of a player's Red Star Scanner. As players upgrade their Red Star Scanners, Red Stars increase in both value of Artifacts and strength of hostile Cerberus forces. Higher-leveled Red Stars support more Battleships.

Destroying Cerberus ships and retrieving Artifacts contributes to a progress score, which is shared among all participating players. All players receive influence points if the score exceeds the minimum threshold.

All Red Stars explode within 15 minutes of discovery, and all ships that are not at the player's warp gate before the Red Star explodes will be lost (with the exception of ships with Sanctuary). The lifetime of a Red Star can be extended with Red Star Life Extenders.

A user's own "Croid" (Rich Asteroid Field)

The "Croid" (Rich Asteroid Field) belonging to a different player

Rich Asteroid Fields (RAF) were added on May 18, 2020 with patch 2020.2. They are commonly referred to as "Croids" (Credit Asteroids) although sometimes also referred to as "CRAF" (Credit Rich Asteroid Fields) or just "rocks". Your first Red Star of the day will yield a reward of a certain amount of credits. You must take your miner to the sector to mine your personal node.  Once completed, you are immediately rewarded your credits.  You do not have to go back to your home star to receive credit. No other player will be able to harvest your node, but you are able to see other players' Rich Asteroid Fields as a grayed out asteroid. The Rich Asteroid spawns in each red star until you have mined it once that day.

The credit reward increases with the Red Star level the Rich Asteroid Field is found in. Currently, it takes 2 minutes total for your miners to mine the Rich Asteroid node (1 miner = 2 minutes, 2 miners = 1 minute each for a total of two minutes combined, etc.)

Red Star Level Scan Cost Influence Point Threshold Min-Max Max Influence Gain (Loss) Optimal Influence Max Influence Maximum Battleships

Allowed

Artifacts /Planet

Rich Asteroid Credit Reward Newly Introduced Cerberus Ship
1 50 10-30 30 (5) 100 150 1 3 0 Sentinel
2 100 20-80

40 (10)

400 500 2 3 4,000 Guardian
3 225 40-225 50 (15) 1,200 1,500 2 3-4 10,000
4 350 100-600 60 (15) 2,500 3,000 2 3-4 20,000 Interceptor
5 500 200-1,500 70 (20) 5,000 6,000 3 3-4 50,000 Colossus
6 750 400-2,400 80 (20) 10,000 11,000 3 4-5 75,000 Destroyer
7 1,200 600-3,200 100 (25) 16,000 18,000 3 4-6 100,000 Bomber
8 1,800 800-5,200 125 (25) 24,000 26,000 3 4-6 150,000 Phoenix
9 2,500 1,000-8,000 150 (30) 34,000 36,000 3 4-6 225,000 Storm
10 3,500 1,200-13,500 200 (30) 60,000 80,000 3 4-6 300,000 Ghost
11 4,000 ~ 200 (30) 120,000 140,000 3 4-6 400,000 Hydra

White Stars [ ]

WhiteStarPortrait.png

"Human players ... can lure you in traps, let you down or come to your rescue when you least expect it."

White Stars are star systems featuring corporation against corporation combat. White Stars are large scale efforts that emphasize strategy and teamwork amongst team members. Participants are able to contribute up to two ships - one battleship and one support ship (miner or transport) - to their corporation's war effort.


Corporation battleships will fire on any other corporation's ships, including Transports and Miners.

Relics [ ]

Corporations fight to retrieve and claim "relics" that are generated by planets scattered across the system. Relics must be moved to a safe location by transports before they are able to be claimed for a corporation. Relics claimed for a corporation remain claimed and cannot be taken away. Relics retrieved go towards upgrading one's corporation level.

Rewards [ ]

The corporation with the most relics will win the match. Participating players on both teams will be rewarded with credits and hydrogen. If a player does not have enough storage space for all rewards, the uncollected reward will be stored and can be claimed in the mail inbox in three days. Players of the winning team will receive more rewards than their opponents.

Rewards a player receives scale if Win/Draw/Lose, with Red Star Scanner level and filling the Rewards Progress bar (that a participant can find inside the White Star).

Full Whitestar Rewards List

Time Slowdown [ ]

In a White Star system, time is slowed down by a factor of 600. Routes that usually take 30 seconds may take up to 5 hours to travel. Timers for Modules are similarly scaled, although some module times are not scaled exactly by 600. The inflated time scale allows corporations to plan and adapt their strategy to the changing battlefield. A White Star system currently lasts 5 days.

All actions and updates are carried out in 2 minute intervals, at the beginning of every even minute until the end.

Unique Ship Roles [ ]

Each traditional ship type fills a unique role in White Stars. Battleships provide offensive and defensive capabilities. Transports load and carry relics. Miner ships deposit hydrogen onto planets to speed up relic generation.

Planets [ ]

The number of planets in a White Star depends on the size of the teams that compete against each other. There will be at least two level 10 planets in 15 vs 15's and 10vs10's. However only 1 lvl 10 in a 5vs5. There are also at least 2 lvl 5 planets in every white star, scattered point-symmetric around the White Star itself so every team has approximately the same distances to and from their gate to the planets. A level 1 planet will spawn on an adjacent sector for each gate.

See Dying Planets

Blue Stars [ ]

BlueStarPortrait.png

Blue stars are short lived, free-for-all, last-man-standing star systems that collapse by several AU every 20 seconds. Any ships caught in the collapsed area are immediately destroyed. Any ship that enters the star sector will receive damage:

Damage per second : 150

Info page for Blue star scanners will now show timers for when the next rewards will be available

The general layout of a Blue Star system (taken before 2020.3 update)

A Level 4 Lone Battleship Sprite

Battle Royale [ ]

This dangerous system has a very limited lifetime and collapses from the outside towards the star. All battleships fire at each other and Cerberus ships. 5 Players will compete to be the last battleship alive. One player will compete against four other players, at least one of which is a Lone Battleship - an NPC battleship that is usually one battleship-level higher than the player, and in some occasions the same battleship-level. (In these occasions, there is also a battleship one battleship-level below the players own.) The objective of Blue Stars is to be the last battleship alive. Ships will take direct damage upon entering the central sector containing the Blue Star.

The collapsing area of the blue star is bounded by the blue and red circles. Players can travel through the red area without taking damage but must be inside the red circle before the star collapses. Ships that leave the area bounded by the blue perimeter will be instantly destroyed.

Blue Star Rewards [ ]

Depending on your position in a Blue Star, you will receive blue star fragments. Blue star fragments are what you use to power your relay station, and get higher on the blue star leaderboards. The fragments for your position are as follows:

1st - 12 fragments

2nd - 8 fragments

Blue Star Scanner

3rd - 5 fragments

4th - 3 fragments

5th - 0 fragments

Blue star reward matrix [ ]

Win Loss
With

Sanctuary

  • Ship returned
  • No Credit rewards
  • 12 Fragments & 10% hydro capacity
  • Ship returned
  • No Credit rewards
  • Hydro & Fragments (depending on placement)
Without

Sancturary

  • Ship returned
  • 90% Credit reward (If daily credit reward is available)
  • 12 Fragments & 10% hydro capacity
  • Ship NOT returned
  • 90% Credit reward (regardless of if daily credit reward is available)
  • Hydro & Fragments (depending on placement)


If without sanctuary, you are able to get the 90% credit reward (90% of the value of the ship in the blue star) on a win once a day, or twice in one day if it's been two days without a Blue Star Win. The timer for this resets at the time you either first won a Blue star or the last time you won after 48 hours without a win.

You will gain 10% of your hydro storage per win (2nd - 6%, 3rd - 2,5%, 4th - 1%, 5th - 0). The maximum amount of hydro you can get from the Blue Stars per day is 25% of your hydro capacity.

TL;DR: you have a net gain in credits if you win 1 Blue Star per 10 attempts.

Blue Star Leaderboards [ ]

Every month, there is a blue star leaderboard. After every month, this leaderboard resets and everyone's blue star fragments are wiped. Depending on your placement on the leaderboard, you may earn distinctions, this guide may help you (as of the introduction of BLS matchmaking, the guide is a little outdated but will still provide valid strategies and guidelines).

The crystal rewards are based on your position on the blue star leaderboard, and how many fragments you get. These crystal rewards are:

200 or more fragments - 50 crystals

400 or more fragments - 100 crystals

600 or more fragments - 200 crystals

Top 200 on blue star leaderboard - 500 crystals

Top 20 on blue star leaderboard - 1500 crystals

Top 3 on blue star leaderboard - 3000 crystals

petersonpatents.blogspot.com

Source: https://hades-star.fandom.com/wiki/Stars

0 Response to "What Does the Blue Star Next to Someones Name Mean in Rs3"

Postar um comentário

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel